Showing posts with label dice. Show all posts
Showing posts with label dice. Show all posts

Thursday, January 21, 2016

Zombie Dice!



Long time no post because:
Carrie opened a new restaurant location for her company, which is super successful and awesome.
The holidays happened and we all know how time consuming that is.
We visited Chicago- both for work, Carrie at a conference and Michael giving Astro talks.
Then some family time and we got engaged!

But we're back and as nerdy as ever!

Zombie Dice is an insanely simple, fun game that's quick to play and great with 2 or several people.

Zombie Dice, with bonus Banjo!

In this game, you are a zombie searching for brains and the dice are potential prey. The goal in each round is to gobble up as many brains as possible without getting shotgunned to death (er. . . re-death?). Your turn ends when you pass or you get shot three times.

Shotgun, BRAINSSS, Footprints!
To play, you place all 13 dice in the fancy zombie cup that comes with the game. Shake it around and pick three random dice to roll. Each basic die (I'll get to "hero" dice from the expansion in a second) has three symbols: footprints, a brain, and a shotgun blast. After you roll, place the brains to one side and the shotgun blasts to the other. Keep any footprints in front of you. The Brains represent victims (and points for you) and the shotgun blasts represent you getting shot in the face with a shotgun. The dice have colors that represent their difficulty: green, yellow, and red = easy, medium, and hard respectively. An "easy" dice is one with less shotguns and more brains.

Two shots and footsteps, not so bueno.
You might have a chance here...
Now that you've separated your dice, you can decide to re-roll. There is no limit to how many rolls you take and each roll has the chance of letting you accumulate more points in the form of brains. On the re-roll, take any footprints (i.e. escaped victims) and then pull more random dice from the cup so that you have three dice to roll. There is no limit to how many rolls you take and each roll has the chance of letting you accumulate more points in the form of brains.
Save that brain and roll those feet!
There are those rotten shots again!

However, each roll also risks more shotgun blasts. If you hit three blasts, your turn is over and you loose all your brains. Do you want to take the risk? When your turn is up (either through getting shot in the face or through passing) you tally up your brain-points and put all dice back in the cup for the next player. The game ends when a player surpasses 13 brains. When this happens, you finish the round and then the game is over. 
The one with the most brains wins.

This is Michael, he likes BRAINSSSSSS!


Along with the base game, we also got an expansion that includes three "hero" dice: The Hottie, The Hunk, and Santa Clause (the most seasoned of all zombie hunters). Think of these as special characters in the game represented by special dice colors (pink, white, and red/white respectively). With these new dice come some new effects and symbols. The Hunk has a double brain (double points!) as well as a double shotgun (double hits). Santa comes with presents! Instead of brains he can drop items that you keep in front of you as power ups: an energy drink (this lets you count each green footprints as a brain.... no running from the fast zombie!) and a football helmet (now you can take four shotgun hits before dying!).


Santa Double Brains!
"Special Santa Helmet"

Here come SANTA!
The Hottie and The Hunk some brains

There is one more twist with the heroes. They can save one another! If you roll a hero's brain (or have one in your brain pile) during your turn and you roll another hero's shotgun, that brain gets taken from you and the dice goes back into the cup. Oh, this doesn't count for santa's double brain item, since in his case this counts as a present!
HO HO HO!

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